AI Insights · Timothy · July 2022
Top 5 Sandbox Games on Android in Europe, Q2 2022
An analysis of the performance of the top 5 sandbox games on the Android platform in Europe during the second quarter of 2022, covering downloads, revenue, and active users.
In the second quarter of 2022, the top 5 sandbox games on the Android platform in Europe showcased varied performance metrics in terms of downloads, revenue, and active users. Data for this analysis comes from Sensor Tower.
Roblox Corporation's Roblox experienced significant revenue growth, peaking at approximately $1.45M in the last week of June. Weekly downloads saw an initial spike to around 573K mid-April, followed by a drop to about 424K in late May, and then a recovery to 510K by the end of June. Active users ranged from 24.7M to 28.3M, with a notable increase towards the end of the quarter.
Mojang's Minecraft showed a steady revenue with slight fluctuations, hitting a high of around $167K in mid-April and maintaining around $152K by the end of June. Downloads were consistent, averaging between 15K to 30K weekly, with a slight dip in June. Active users saw a stable trend, fluctuating between 1.66M to 1.93M, peaking in early April and maintaining around 1.82M in the final week of June.
Ubisoft Entertainment's Growtopia had a modest revenue performance, peaking at about $11.9K in the last week of June. Downloads exhibited a significant increase from 3.1K in late March to 23.8K in early May, followed by a decline to around 3.2K by the end of June. Active users remained relatively stable, ranging from 22K to 25K, with a slight decline towards the end of the quarter.
505 Games Srl's Terraria saw a consistent revenue trend, maintaining around $7K weekly, with a slight dip to about $4K in early June and recovering to $6.5K by the end of June. Downloads remained steady, averaging around 1.8K in April and dropping to around 1.2K in June. Active users fluctuated between 7.2K to 8.7K, ending the quarter at approximately 8K.
Kukouri Mobile Entertainment's Pixel Worlds: MMO Sandbox had a varied revenue performance, peaking at about $4.8K in early June. Downloads ranged from 1.3K to 2K, with a slight dip to 1.4K in late June. Active users showed a decline from 6.1K in mid-April to around 5.2K by the end of June.
For more detailed insights into the performance of these top sandbox games, visit Sensor Tower.